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Author Topic: Greens! (Fun Mode)  (Read 278 times)


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Greens! (Fun Mode)
« on: September 02, 2017, 07:18:04 PM »

For those who have played Rocket League or any Mario Kart games, you may have noticed power ups floating in certain areas of the field. Well, what if we implemented this concept in HZ but with greens? Greens will be spawned in random locations at an interval (simply to prevent a player from sitting on a spawn point and to create additional decision making options), and will temporarily give a boost to a ship (through energy, shot power, speed, rotation, bullet, etc.) or give an item for a couple of seconds. Occasionally, these greens will also harm a player for lulz and to avoid having a player become OP from collecting greens all game. Obviously, there are more things to consider, but for now, I'm just talking about the idea.
what's this thread about?

Thrill HZ

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Re: Greens! (Fun Mode)
« Reply #1 on: September 02, 2017, 08:33:28 PM »

cud be interesting. cud add sum strategic elements as well, like having sum1 on your team playing lev and sticking around to power up spots to play enforcer so the player of ur choice can come get the buff 4 extra advantage etc
thrill is super awkward and likely rubs it out to himself in the mirror


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Re: Greens! (Fun Mode)
« Reply #2 on: September 05, 2017, 02:57:02 PM »

cud b gr8 2 bad gildeye jus dissapears w/ 0 warnink

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